^a${value} Second(s) Recharge | 6
|
${value} Energy Cost | 60 62 66 68 70 74 76 79 82 85 87 91 93 96 99 102
|
${value} Second Duration | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
|
${value}m Radius | 1
|
${value} Bleeding Damage over ${duration} Second(s) | min: [25.0, 34.0, 42.0, 51.0, 60.0, 69.0, 77.0, 86.0, 95.0, 104.0, 112.0, 121.0, 130.0, 139.0, 147.0, 156.0] Bleeding Damage over min: 1.0 Second(s)
|
${value} Piercing Damage | min: [18.0, 23.0, 29.0, 32.0, 37.0, 42.0, 48.0, 51.0, 57.0, 62.0, 66.0, 71.0, 76.0, 81.0, 85.0, 90.0]
|
${value} Projectile(s) | 1
|
${value}% Bleeding Resistance | -12 -15 -17 -20 -22 -25 -27 -30 -32 -35 -37 -40 -42 -45 -47 -50
|
${value}% Pierce Resistance | -12 -15 -17 -20 -22 -25 -27 -30 -32 -35 -37 -40 -42 -45 -47 -50
|
+${value}% Armor Protection | -4 -5 -6 -7 -8 -9 -10 -11 -13 -14 -15 -16 -17 -18 -19 -20
|
MaxLevel | 12
|
UltimateLevel | 16
|